Genre: JRPG
ESRB: T (for sparkly swords and teenage melodrama)
Estimated hours of gameplay (thorough play/quick play): 70/32
Developer: Namco Tales Studio
Wiki page
So I decided to be lazy and do a retro review for a game from 2008. Consider it a challenge for my long term memory. But I also really wanted to talk about this game because I have no idea what the developers were thinking. Well, I can take a guess. They saw that Tales of Symphonia did well, so they decided to make a quick and dirty cash grab with this thrown-together sequel. The way they did it, though, is something I don't know if I've really seen before. It's almost like they were TRYING to piss off their fans. I don't think they were, but that just seems like an easier explanation for this complete bullshit. I know not everyone in America knows about the "Tales" series. It's like the Final Fantasy series in that each game takes place in a different universe, yet at the same time each new game is a lot like the last one. Another difference is that these games aren't stupidly over-rated. I could say they are under-rated here in America, their popularity is hopefully more well-adjusted in Japan. Anyway, I'll try to fill you in on the first game because a lot of what's wrong with this game comes from being a bad sequel. Let's start with the main character: Emil. He's decidedly not Lloyd Irving from the first game. Lloyd's just sort of ... around. And he's not voiced by Scott Menville, either.
Were you wondering what happened between Lloyd and Collette, or maybe Sheena? Too bad. |
I would also accept a Stan Lee cameo in a Tales game. Look! He can be a cartoon guy. Why not? |
Not gonna Google that. Here's something referenced earlier in the paragraph. |
And there's not much to say about the combat. It's pretty much unchanged from the first Tales of Symphonia, and each Tales game is fairly similar. The main difference is the Wiimote, which is a piece of shit. Thankfully they had the genius design idea of "let's not throw in a bunch of motion controls" so it stays very tolerable. Another thing that's different is the playable characters: Emil and his creepy stalker girlfriend. And that's it. You can fill in the other two spots using fucking random animals that you steal and force to be your slave (Pokemon is kind of a dark concept when you think about it. Like, it's Michael Vick World, basically.). You can also alternatively use one of the original characters from the first game in one of those creature slots. BUT YOU CAN'T PLAY AS THEM DIRECTLY. Furthermore, they can't level up. And if you are being a thorough RPGamer, this generally means they are 20+levels behind you when you find them.
Both worlds are saved, guys! Let's all take a 2 year nap and forget how to fight! |
I feel better if I share my pain... |
Uh, who WOULD buy this game? Not fans of Tales games. Not fans of Symphonia. Not fans of JRPG's. Not Americans. Stubborn people? Collectors? Masochists? I guess masochists. So if you like to hurt yourself with disappointment and like JRPG's, play the first Tales of Symphonia and then play this one. It'll give you a good cry.
Torture: fun for everyone! |
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