Thursday, December 27, 2012

5 Hits and Disappointments of 2012

Another year passed! And what a year! Remember when the world didn't end? That was certainly something! A lot of games came out, too. Obviously I didn't review all of them, and some of the ones I did review came out in 2011 or 2010 or 1991 or whatever. Anyway, seems appropriate to do a year in review for the last week of 2012, right?

And, hey, when you go out to buy the stuff you didn't get for Christmas... maybe you'll think about some of this stuff first!


Disappointments

I'll start with the five games that weren't as good as they should have been or I thought they would be or didn't live up to the hype. Why tell you about the worst games? You can tell just by looking at 'em! Careful with these! Also, the "hits" go second so I can end on a high note.


5. Witcher 2: Enhanced Edition

Review
Sort of cheating to include this since the XBox version came out this year, but this game already existed on PC. I don't think I'd qualify this entirely as a "bad" game; I'm happy I played it. But with the amount of love I was hearing for the game and it's writing and universe, well, this is the definition of the word "disappointment," folks. Well, The Phantom Menace is. But you get what I mean.



4. Kingdoms of Amalur: Reckoning

Review
The best feeling this game gave me was when I completed it. Not because it was a satisfying ending to an amazing journey, oh no. But because it was a freaking nightmare that wouldn't end and I had to beat it! This is like being wrongly accused of murdering your best friend and finally getting acquitted.  That feeling of, "It's finally over." Except your best friend is clearly still dead. Hm. That was a rather over-the-top analogy. Uh, that's the definition of "hyperbole." I'm... teaching you words now, I guess.


3. Assassin's Creed 3

Okay, so unlike Witcher 2 this is definitely cheating. Whatever. The point is that nothing I saw in the game made me want to play it. And this is a HUGE franchise that everyone loves. I hate that I am missing out! But I hate these games more! Ugh!


2. Borderlands 2

After continuing to play this game after the review went out, finishing DLC's and a second playthrough, I really wanted to like this game more. I loved the *potential* the first one had, and I wanted to see where it would go. Where did it go? Down the toilet. I've actually agonized over changing my review to one star. I decided to leave it at two because it's an easy enough recommend to a wide range of people still. But... damn you Gearbox! We're not friends any more!


1. Diablo 3

Sigh... I already mentioned Phantom Menace, so I'll compare this to Duke Nukem Forever. Ten plus years since Diablo 2 and this boring, lazy, mediocre, detached thing is what comes out. And there's still no console port! Why? It's not like this game is at all complicated like a lot of PC games can be! And what you may not know is that Diablo 2 was like a first true love to me. I'd been playing games for a long time, but I was in DEEP with that one. I did consider that maybe a lot of that had to do with being a semi-poor teenager. You know, you tend to play a game a lot more if it's the only one you get in a year. But, well, the game at the top of the next list challenges that notion...




Hits

Call these the "best of." But like the previous list, these are more personal. While they may not be the most mass marketable games out there (there's a distinct lack of Black Ops 2 on this list, see), these are the ones that just made me solidly happy.



5. Avengers Alliance

No review available.
Facebook games don't count as true, full-blooded video games! But good Goddamn if this one doesn't come as close as I think they ever will. It's still repetitive as hell and tries every cheap gimmick possible to steal your real world money, but I play this fucking thing like crazy. Here's an honorary spot on my list, you son of a bitch.



4. XCOM: Enemy Unknown

Admittedly, I didn't play through this game more than once. Considering the game is meant to be played multiple times and I felt I didn't spend any extra time playing it other than that first thorough sweep, you could argue this doesn't belong here. But that's just because it's stressful, and I can't take it! This thing is an accomplishment and a unique experience. Much love, yo.



3. Transformers: Fall of Cybertron

Robots! That turn into other things! And shoot lasers at each other! It's everything it should be! Nothing more to be said, next game on list!



2. Prototype 2

Check it out, my second highest spot is a game with only two stars. Weird, huh? Well, I had a blast with this game. It didn't do everything right, clearly, but the things it did do right were fucking great! This is one of those games I just reflect on now and then and think, "Should I just play it again? I already did everything, but... I don't know..." The problem with playing it again, though, is that it would cut into time I could be spending on the next game on this list.



1. Mass Effect 3

Ohhhhhhhh! You knew this was coming! Yeah, buddy. This game has so much to offer! Engrossing characters, a living universe, gameplay, decisions, an addictive multiplayer mode. Ridiculous! It sets the bar so damn high for everyone else! There are still bumps, of course: the ending is silly, some bugginess, humans look weird, multiplayer feels slapped-together at times, maybe some other stuff. I'm still playing this game months later! Take THAT, doubts that a game could be as fun as it was when I was a dumb kid. And then there's free DLC? This game wins, no one else ever even had a chance.







Quick Bonus Crap!

One more list! Here's five games I still haven't played, but I'm betting should have weighed in on these lists somewhere:


5. Hitman: Absolution

Will it show Dishonored how stealth is done? Or are the sexy nuns really too big of an unnecessary distraction?

4. Warriors Orochi 3

KOEI released another of their bullshit hack-n-slash games. Been a while since I've been suckered into playing one of these, and I did just start a Gamefly account!

3. Max Payne 3

No Markie Mark? Maybe it's got a shot!

2. Spec Ops: The Line

Apparently this game has something called a "story." I'm not entirely sure what that word means. After all, this is a video game. Pretty sure video games don't have those. The question is, though, will that make up for the game being undeniably a "realistic shooter?" Those games tend to be terminally boring.

1. Halo 4

Self-explanatory, heh.

Thursday, December 20, 2012

Dishonored

Rating: 2 out of 3 Stars (why only 3 possible stars?)
Genre: First Person Stealth
ESRB: M (cartoony blood and gore)
Estimated hours of gameplay (thorough play/quick play): 20/8
Developer: Arkane Studios 


Silent protagonist? Maaaaan. Corvo Attano, the player character, has a set name everyone calls him by and a face (he wears a mask, but you do get to see it) and a pre-determined past giving him opinions on certain characters in the game. Why not just give him a voice and a personality? Blarg. Ahem. Anyway... I didn't feel this was the most impactful game it could be, nor was it really bad. Sometimes a game is just a game, like Prince of Persia: The Forgotten Sands. But let me talk about why it wasn't as easy to recommend.

Yup. Stealth happens.
I have a problem with stealth games. Mostly because they rely on patience. Although I did love Deus Ex one and three a whole bunch. Luckily Corvo has a sword in his hand at all times, so I decided to make him a swashbuckler! The game does allow for this by having a few dedicated powers, items, and upgrades that are less than beneficial to a straight stealth player. But it doesn't let you go all Arkham City on everyone; easily fighting simultaneous enemies with flawless kung fu prowess. Instead it just lets you outsmart them with tools, and overpower them with ridiculous bullshit. The funny thing is, I played on hard (3 out of 4 difficulty setting) and was being a drunken idiot through most of it yet I still had a pretty stuffed inventory. So if you want a hard stealth game or are just experienced in the genre, I'd probably recommend using the max difficulty right out the gate. All in all, there's some creative stuff in here. Probably more so than Deus Ex 3. But I just wasn't as drawn to it. Everything fit together too neatly, and so many options are too easily laid out. Basically, every level feels like there's no wrong answer. I like having multiple ways to beat something, but it's unsatisfying to have a notion that it really doesn't matter what I choose to do.

Although both of those Deus Ex's did have a super pistol...
The setting doesn't do much for me either. The whole steam punk thing had to be a major deal, you know? They were probably banking on that community to really get behind this game. I'm not any kind of authority on the subject, but I don't feel like this influenced the game in a big enough way. My understanding is that steam punk works well when at least one of two things happen: the technology is well thought out and offers a silly but oddly plausible way for the world to work OR the technology fits a feeling of a simpler time and has a kind of outdated charm to it. The latter one can be called "retro-futurism" and can be seen if you were to watch something like the old Flash Gordon serials. Obviously we know none of that stuff works, but there's a cute innocence behind the ignorant minds that created that schlock. Dishonored doesn't really do either of these. The world runs on whale oil... and that's it. There doesn't seem to be any downside to rampant whaling, nor is there any logic in how it advances the world. Somehow, whale oil both gives us an industrial age while also giving us electricity walls and sentry turrets and dudes who have really long stilts. There's no connection there. If the world ran on, say, diesel fuel, we might expect big vehicles with loud, clanky engines driving down the street. How did we get to lightning bolts and stilts? And that really feels like the end of the list, too. Iunno. Maybe I didn't dig deep enough. As far as old timey silliness? The game is gritty and cynical. So no.

According to Flash Gordon, you can just crash a rocket into stuff to get everywhere.
What does this mean for the story? Well, it's functional. Like I said, Corvo can't talk. So forget any kind of, like, characters having human interactions. It's very "point A to point B," and wastes little time on frills like "How did these people get so organized so fast?" What puzzles me is why the game starts with Corvo coming home from some mission. Why couldn't we play or at least see that mission so we can understand why he's so good at being a stealth video game guy? Then there's this deus ex machina guy who keeps showing up and rambling some cosmic nonsense. He has no purpose. Just an excuse to give the player cool powers. And without getting into spoilers, a large part of the story is actually oddly like something that happens in Deus Ex one. It's weird because it's oddly specific. Like, it's not something you'd expect in a steam punk game, but of course it works in a cyber punk game. So my reaction to all of this is just to shrug my shoulders.

I found this on the internet to explain my feelings on this story.
Conclusion:
Still a good game with no real faults. But I don't really feel the urge to recommend it for any particular reason. If you really dig stealth games of all kinds, though, go ahead and give it a whirl.

Although... there's another stealth game out recently that features a dude who can say words. Haven't played it yet.

Tuesday, December 11, 2012

Kingdoms of Amalur: Reckoning

Rating: 1 out of 3 Stars (why only 3 possible stars?)
Genre: RPG
ESRB: M (cartoony blood)
Estimated hours of gameplay (thorough play/quick play): 105/40
Developer: 38 Studios, Big Huge Games 

Holy balls, I finally completed this game. See those hours up there for "thorough" gameplay? That's no joke. It's possible that could be much more as I started to get pretty methodical as I ran through some areas. Towards the end, I was getting pretty tired of the side quests, but I did pretty much all of them save for a couple. I also even played the DLC... both of 'em (they were on sale around the time I got the game, I was duped!). But I blasted through the main story on the second one. I did all there is to do in the first one, though. And in the end, I managed to get 100% completion on all achievements across the board. Pretty confusing that I did so much considering the one star rating, right? Don't mind that. I'm just a completionist and a crazy person; this game is a dirty trick to a person like me! If this review isn't enough, I'll have a list at the bottom again with all my grievances itemized out. Sometimes a summary just isn't enough, man. Need to show just how deep the hate goes. But this game had a "dream team" of developers working on it. What went wrong?

This is what a real dream team looks like!
R.A. Salvatore was the big name slapped onto the writing of this thing. I think he just made the lore or something. Probably the main character's story, too (let's call the player character "Fateless One"). But I doubt he would have had a major hand in the design of all the side quests. I don't see how it would matter either way, because all of these things are completely uninteresting. I suppose the idea of the world being completely tied to destiny and the player being the one person who is immune to fate is workable, but none of the things he does grabs me. Every side quest is either someone or something is lost in a cave, so the Fateless One is asked to go find it. All of the creatures in this land operate outside of what we human players can grasp logically. First of all, they all have gibberish names. And there's no thought to these gibberish names. Like the main villain's name is "Gadflow." That doesn't strike my mind as "impressive" or "daunting" or "threatening" or "regal" or any kind of characterization. It's just a bunch of letters slapped together. Things like skeletons are called "Faer Gorta" and elves are called "Seelie Fae" or some bullshit for no reason other than to make things feel more original. And there are just humans and elves in this world. Sure, they come in different flavors like the Dokkalfar and the Almain... but I really couldn't tell you which is which. Basically, they don't FEEL real. They are not creatures shaped by their world or lives. Just a bunch of frilly words in a frilly world. If you want these things and maybe some PERSONALITY to go with it, the Dragon Age series is much more gripping. Hell, Skyrim is much more involved. And they slapped boobs onto the design of their Argonian women. What does a reptile use boobs for? To seduce mammalian males? To assimilate amongst the other women? Is that how evolution works? Arg. I'm off topic because those games are much more interesting.

KoA does have boobs, too, if that's what you're looking for.
That touches on the next thing: the art. The big name slapped onto this part is Todd McFarlane. While the landscapes, flora, and cities are all very pretty there are a number of things off here. For one, all the women are hot and all the dudes are buff. I could chalk this up as a fault of the genre, but this game is rated M and filled with war so I assume there's some level of grittiness to it. You know, like Lord of the Rings or Conan or even fucking Star Wars. Having everything be so Goddamn shiny just makes me think I'm looking at porn or something; everything's plastic and the feelings are forced. It doesn't help that the level design for each area is so simplistic it feels like baby's first assignment at game design school. It's just a bunch of assorted polygons with no attempt at coherent living spaces and little thought to flow. Of course, I doubt Mr. McFarlane would have had a hand in that. I do wonder what the fuck he thought of the faces in this game. These people look so damn inhuman and yet not cartoony enough. Trust me, I like both anime and cartoon faces alike, these people look downright alien to me. And they often have some kind of bug or something that makes them look cross-eyed. At times the texturing is ineffective, too, so the end result isn't a stylized visual but something that's reminiscent of the previous generation of consoles.

This is what people look like. All of them.
Gameplay has that same half-assed feel to it as well. Don't get me wrong, I know these people worked very hard on this game. I just don't know what the fuck went awry. The big name attached to this area would be Ken Rolston, who has previously worked on Elder Scrolls 3 and 4 (AKA Morrowind and Oblivion, respectively). And he decided to surprise everyone by making a game that is incredibly similar to Elder Scrolls. The key differences here are that it's in third person and the combat plays more like Dynasty Warriors or God of War with all its combos and such. This is just a myriad of near misses. I'd say a large part of the problems stem from the lazy camera. Literally, it's a stubborn mule that struggles to follow the player. It clearly is programmed to do things like pull out when combat starts and aim at the action, but it takes solid seconds for it to kick in! Another problem is the sticky controls. I can't imagine this slipping by the QA team. At random times buttons don't work for a split second, or they awkwardly play catch up as you frantically mash them to get them to function. So many animations suck the dexterity out of the player. When I was a rogue, I used the bow because the animations were much more manageable. Forget the extra range, I actually wanted to stab things and not shoot them! When I respec'ed and became a mage, I used the meteor spell at all times regardless of enemy type due to the fact that it would ALWAYS cast even if I was clearly interrupted. And the ice cloud spell had the longest animation ever but was comparatively both weak and impractical to everything else! Ack, I'm getting too specific. As a final point, the talent system in this game is drab; each point is too obvious with nothing game-changing to look forward to. Take Skyrim for one example: investing fully in blocking lets you run with your shield in front of you, knocking aside anyone in your way like some kind of Captain America. Almost every talent tree has at least a couple things in it like that. That's what we want! Not sinking 5 points into making daggers doing slightly more damage, then sinking 5 points in making bows do more damage, then 5 points in making attacks slightly more damage as poison, then 5 points for an ability that doesn't scale with level so it's useless past level 5. Ugh! And the skills (professions?) are lame, too! I have to stop... I made a list for all this at the bottom.
And Skyrim came out just a few months before KoA. That game lets you be a kitty cat!
Part of me feels bad because I know this game is pretty well-loved and has a little following, which is unfortunate since the company that made this is totally fucked. But part of me doesn't give a shit. I don't wish ill on the people who made this game, I hope the next projects that each work on are great. Maybe they'll come up with some ideas that don't suck. I'd describe this game as a cross between Fable and Elder Scrolls, but without the goofing around that the former has to offer, nor the incredible depth upon depth that the latter does. What does it offer instead? Nothing. The word for this is "derivative."

Conclusion:
I don't know who would appreciate this game. Maybe someone with the same blind loyalty to Western RPG's that you'd normally find in a fan of JRPG's? You do get a lot of game hours for your buck, if that's all you really want.





Time for bitching!


1. The A button keeps fucking up. It sometimes take a lot of effort just to "click" on something like a flower or to choose a chat option.
2. L and R triggers do not compensate for being pressure sensitive, you have to press them all the way down to register. This means there's an added split second delay to blocking and ability use. Since this game requires timing (as most all games do) this is a stupid mistake.
3. Clicking the stick to run sometimes takes a bit of coaxing.
4. Pacing! The main story moves slow and then slower. It hits a high note, then slows down again. What is this?!
5. Cannot change buttons. Can do some changes like setting clicking the left stick to sprint, but I wanted more!
6. Cannot press up to wrap around on saves menu.
7. Fastest weapon in the game is still slow. This is a personal gripe because I want to be Goddamn nimble!
8. All combat revolves around stunlocking enemies and avoiding being stunlocked.
9. No quick save button.
10. Resting is a Goddamn mystery. Have to find an inn and figure out which NPC is the innkeeper. There is nothing specific to point the player towards this feature.
11. No "Wait" feature.
12. Day cycle is unclear. Have to look straight up at the sky to figure it out since it's always so bright out. This makes items with modifiers dependent on the time of day very clunky. More importantly, it has no influence on NPC's so what's the point?
13. Sleeping NPC's are 100% aware of their surroundings.
14. Commands randomly stick.

15. Have to get NPC's to forget about you by breaking line of sight and stealthing. Not sure how this makes sense. Also, breaking line of sight causes aggro'ed enemies to forget you.
16. Rolling in the wrong direction! Player character will sometimes roll in the direction the avatar is facing rather than the direction you are pressing!
17. Unable to see NPC names/level at appropriate times.
18. Ranged attacks can miss due to target doing an up and down animation. I understand they can dodge stuff, but it makes no sense to miss when they are doing things like casting.
19. Persuasion cannot go above max, but NPC's can. The % chance to succeed at persuasion is archaic.
20. No jumping? This is a much bigger deal than I think the developers realize since this greatly diminishes the feeling of exploration. Especially as there are many tiny things that hinder movement that a regular person could easily jump over.
21. Soundtrack features a song that sounds a bit like this: http://www.youtube.com/watch?v=QxHkLdQy5f0&feature=related
22. Paying for training bullshit: you have to be within a RANGE of minimum and maximum skill to use a trainer for that skill. ALSO you can cheat the system by respec'ing to be in the correct range then buying the skill and then respec'ing back since it lets you keep the point. Each trainer only trains you once! That is the only limitation needed! The skill range thing is awkward and confusing! And trainers aren't always clearly labeled as to what they train. If you don't have the proper skill, it tells you so but not what skill! Stupid!
23. Terrible targeting. Not only is it completely unnecessary for melee combat, but usually causes you to MISS what you are trying to hit.
24. No indication what a weapon is other than icon. Some of the icons are hard to understand, so this is awkward.
25. Movement speed while stealthed is so slow! I think the stealth skill improves it, but why are there not more things to improve it further like talents or item modifiers?
26. High level rogues have a passive that causes attacks to pass through them. This can trigger while blocking and therefore will cause you to fail at trying to counter-attack.
27. Hybridization requires an even split in trees, and the required amount of points in each is so high it can penalize the creativity it is meant to encourage.
28. Stealth as a common ability? Only a dagger wielding rogue really finds this useful. I know coding enemy AI to respond to this is kind of a big deal, but it would have been nice to have different abilities for that RB button depending on class.
29. High levels have nothing to spend points on. Level 37 is the bare minimum to get to the top tier destinies, so I take that to mean they wanted players to get that far. I ended up wasting talent points for like 5 or more levels just to get there.
30. Thresh = super gods? They just constantly spam shit and fly around. They are so much more annoying than anything in the game. If like 6 of these dudes ganged up they would be far more threatening than any of the bosses... and the last boss is a "god."
31. No concept of difficulty. I played on hard and nothing was difficult. But that's not the issue. Enemy design has no thought to it, so bad asses feel like pushovers and little idiots feel like kung fu masters. This is most apparent when doing the arena fights since there's warnings to how hard each fight is.
32. "Epic" gem misleading! I thought it was just a higher tier of gem, but they are specifically meant to go into an epic gem socket... which I never found.
33. Up on the D-pad turns on aggressive mode. It does nothing unless you attack first!
34. Blacksmithing sucks. Gear you make from it is super shitty. No sets, no purples, and no sockets!
35. Alchemy sucks. Experimentation just leads to pre-determined potions that do not improve based on skill. No logic to gathering materials. I guess Skyrim/Oblivion is just the best there is for this.

36. At some point in the game I had this objective marker show up that said "Quest Complete". Terribly misleading since it had nothing to do with what quest I was actually tracking.
37. D-pad functionality not fully explored. Up is aggressive mode, left and right are health and mana potions (which is useless since LB can access these and it pauses the game), and down does nothing. I wanted a "wait" button, among other things.
38. Nothing to spend money on! Ended game with millions of dollars. No gear to buy, no vanity items, and giant houses were fucking free. What gives!
39. Strange mana costs. At end of game, had a build where spells seemed to cost nothing but my shitty little scepter still stung my reserves. Yet mana still regen'ed super slow.
40. No difference in ending "Fate shift" (AKA super move, finisher, musou mode, whatever) early or at last second as it still takes the entire bar.
41. Too many mage active skills. Ended up spec'ing in a summon over a heal since it would eat up more points (in order to reach the top tier destiny). Had to remove a fire spell so that I could use a better fire spell. No way to cleanly have access to everything I spent points on.
42. Fate shifts trivialize all encounters, even those that hinder it since you can use a fate potion.

Tuesday, December 4, 2012

5 New Video Game Genres

Many people complain that too many games come out that are the same genre. Usually this complaint is about first person shooters, third person shooters, cover shooters, or shooters in general. I could say the same is true of fantasy RPG's. But I don't hate those, there's just a lot of 'em. People who hate shooters tend to like RPG's, though. Funny how that works. And back in the day, just about every game was either a side-scrolling platformer or a side-scrolling beat-'em-up. The reality is that most every genre still exists out there. You just have to be willing to look for it. If you weren't so Goddamned lazy and did that, then MAYBE the video game industry would pump out more of the genre you like. Also, you'd have to be willing to pay money for it. I'm looking at YOU, PC point-and-click adventure game enthusiasts!

Ahem, at any rate. Uh... hey, what if things were more like Japan and there was all kinds of crazy bullshit out there for you to watch videos of on YouTube but never buy? I thought of five new genres I'd love to see. I might actually play these things, too! ... maybe.



5. Motion Control Dance Fighting

Hip-hop-kido. Legit.
Alright, maybe not this one. But there are a shitload of dancing games out there and there's at least one fighting game on the Kinect, so this is the bridge in the gap between girly games and games for people who actually play video games!

Hell, Batman: Arkham Asylum was originally supposed to be some kind of bullshit rhythm game. I could totally see it! Only that version would probably be the Adam West Batman instead of Kevin Conroy. Whatever, I'd still want to be the black ranger from Power Rangers over Batman.



4. Free Form Racing


I have a big problem with racing games. For me, games are at their best when I feel like I can explore and forge my own path and journey and blah blah. And racing is the exact opposite of all that because you just follow the fucking road. Sure, there are shortcuts and stuff. But that's not really defeating my point, now is it?

So... I just want to, like, Skyrim my way around in a car. If I happen to go off sweet jumps or turn out awesome tricks? Bonus points. Just let me be free, man.

And also there should be people and things to run over. I mean, there has to be, right?



3. Single Player MMO

I always hear people say how they'd love to play an MMO version of something. Usually it's Pokemon they're talking about, but it can be other things. But why? Why do they want that? How would re-packaging something you hate in a frilly new outfit improve things? This is like putting a new paint job on your clunker of a car and expecting it to feel like driving a powerful, new muscle car.

So here's the solution! Either make single player games that FEEL like an MMO, or port existing MMO's into single player versions. I know I'd play WoW again if I could have a Dragon Age-style party system and not deal with other people (especially if it was on fucking XBox, for crying out loud). At the same time, what is playing an MMO really like when you're alone? There's just a shit load more "NPC's" and spam, that's all.

Of course, the game might get an Ao rating if it realistically mimicked the public channels of an MMO. Wuh ha!



2. Create-a-Character: The Game


Have you ever spent hours perfecting your custom character only to get bored of him/her after playing the game itself for a few minutes? I know I have. So why are we kidding ourselves? The create-a-character mode should BE the game!

I know there's stuff like Second Life and other things where there's little to do outside character creation. But I don't think that's enough! Just how far can this rabbit hole go? I want to know.

And then I don't want to actually do anything with it. At most it'll be a funny anecdote later on in life, but no actual gameplay! Genius!



1. Kinect Games You'd Look Cool Playing


One of the biggest problems with Kinect and most other motion control games is having to stand up. That's so awkward, man. Look at Kirk up there, all confident and cool. That's how we all want to be when we're playing video games. That'll never happen, but we'd like to think we'd look this cool when gaming!

Just lounge around, issue orders with a single gesture or catch-phrase. Calmly take a drink of your preferred beverage while the NPC's in the game flip out. If it's something like Mass Effect, you'd quip about making time for love with a blue-skinned woman and get bonus points if you don sunglasses at the end of your statement.

Or, you know, games where you don't flail your arms like an idiot in order to do everything. That'd be a good start.

Tuesday, November 27, 2012

Vicarious Assassin's Creed 3

Rating: 1 out of 3 Stars (why only 3 possible stars?)
Genre: Stab People; Sub-genre: Stab Animals, Stab Boats with Cannonballs
ESRB: M (gratuitous stabbing)
Estimated hours of gameplay (thorough play/quick play): unavailable
Developer: Ubisoft Montreal
Wiki page


Not every person plays every game. And neither does every professional critic. Nor should they. Some things just don't interest everyone, no matter how hard a player may try to get into a new game. But I'm not a professional! So this is a VICARIOUS review!

I've never been sure what this whole Assassin's Creed business is. Apparently everyone and their brother plays it. I played the first one and had a hell of a time being a crazy mad man, terrorizing some random city in Crusades land... or whereever. It kept telling me to, like, do missions but those were so boring! Wait around, pick pockets, walk slowly, talk to people, bleh! Then I played the second one. I lost my comedy power of "pretend to be innocent" but gained the ability to murder people with a broom. And now everyone was speaking Italian off and on. I guess Italian was like some kind of high school required course during the Italian Renaissance? I don't know. It made no sense. And then the second game had two expansions or something, but those had the same cost as a full game. Uh, bullshit?

Three and four? Nope. Fuck numbers!
Obviously I gave up on this game series a while ago, so I really can't bring myself to play this third one. Luckily, a good friend of mine bought a copy and I watched him play it for a little bit. Not enough to see every minute detail, like I generally want with my reviews, but I think I got the gist of it. In the first game, the player controlled a middle eastern dude. Cuz the middle east is all about ninjas and shit. In the second one, the player controlled some spaghetti-eating white guy. Again, cuz Italy is all about ninjas. Finally, in the third game, the player gets to go to the birth place of ninjas: America. Which only makes sense because everything should be about America somehow. I don't care if the story takes place in pre-historic China or a galaxy far, far away: America! 
American.
So the dude you play as is this half-white and half-injun fellow. If he wasn't at least partially white, the audience would be incapable of understanding him. God help us all if there was ever a game where the main character was non-white. Seriously though, I don't know why this bugs me. Why couldn't they just make a story about a full-blooded Indian dude? Whatever, I don't know what the story is anyway. And he doesn't ever scalp people or use mystical Indian powers, so it seems to lend nothing to the gameplay. He can't use brooms as a weapon or pretend to be innocent... this guy has nothing going on for him! But wait! He can pilot a big ass boat!
Look out! Injuns!
What does this have to do with assassinating people? Uhhhhh stuff! In Revelations, you could command people to go to war, too. Nothing says "stealth assassination" like blowing up boats with cannons and war! I will admit, this is a very interesting addition to the game. Mostly because swashbuckling on the high seas is always a welcome addition to anything. My friend playing the game seemed quite taken with it as well. Personally I wish they would have just spent their time developing a version of this game only without the franchise name and WITH a competent developer. But obviously they didn't want to make a game that completely revolved around naval warfare and spice trade and shit; this is just a "mini-game" to all the assassinating and intrigue. I still say they could at least give the player the ability to board the enemy ship to duel the captain.
Add appropriate music and ADVENTURE!
But apparently this guy isn't as much of a fighter. I remember Ezio, from the second game, being able to forego stealth most of the time in favor of an outright rumble. I have read reviews where players have different comments on the combat, but my friend found it frustrating and clunky. I advised him to pick up a broom to see if that helps, but Connor (the player character) can't pick up brooms! Conversely, beasts are no match for him. Grizzly Bears? Charging Elk? Piece of cake. Turns out this fellow has the strength of like five dudes. Must be his Injun powers shining through! Or maybe Bears aren't so tough after all.
Look at this pussy. I could take him, no sweat!
Conclusion:
Despite all the pro's and con's of this game the bottom line is that it looks BORING. Don't get me wrong, it's worth a chuckle here and there. But I still can't be assed to play through the damn thing.

Oh, were we not supposed to let the heavily-armed-clearly-not-a-British-soldier into the camp? Oops!

Tuesday, November 20, 2012

Here's 5 Memorable Decisions in Video Games!

The holidays are here. And what better way to let out the stress of dealing with your attention-starved, inconsiderate relatives than going on a murderous rampage in a fictional land of pixels? Well, beating the shit out of a punching bag probably works a lot better. But for the more passive-minded person, video games are great.

I often think of how much of an asshole I am in a video game compared to real life. It's great therapy! Not having to worry about people's feelings or politics... just do what you REALLY want to do! But any game will let you screw around and try to break the rules. Here's five moments I found that developers specifically coded into the game that stuck with me for how ridiculous they are.


5. Fable 3
"Whore House or Orphanage?"



The Fable series is an incredibly boring group of games where you mash X until all the bad guys are dead. Unless you spec'ed differently. Then you sighed heavily at the lack of depth the game warrants you. But one thing it delivered on was giving the player infinite ways to screw around: get married, kill your spouse, buy a store, vandalize your own store, get a job that's far more tedious than a real life job, etc. So after playing Fable 2 I was confused and ended up playing Fable 3 for no reason.

One thing I didn't count on being so much fun was the premise of becoming king. Little did I know, a king's duty is apparently to sit on his throne and make hilariously blatant bad decisions all day. And one of these decisions stuck with me:

A woman asks that money from the treasury be used to rebuild an orphanage.
A man asks that a whore house be built in that spot instead, which will BRING money into the treasury.

I slammed the button to choose the whore house before they were done talking! Money AND whores? Sorry kids, no one wants you anyway! I immediately had to scope out this new whore house and hired every single one of them, male and female, to give me a 14ish person orgy. Allllllllllright!

...and then I embezzled all the profit for myself, despite having bought everything in the game and had millions of dollars leftover. Ha!



4. Mass Effect 2 and 3
"No! Robots aren't people!"


In the universe of the Mass Effect series, there is a race of robots called the Geth. They are somewhat sentient (they have a collective mind) so there are frequent debates on whether they should be treated with the same respect as other, more sapient humanoids.

Over the course of two of the games, there are a couple decisions that come up. Without getting into spoilers, some of them are not favorable for the Geth (what with their constantly showing up as "things to shoot at" in the series, not many people in this universe seem to like them). Sometimes when I play a roleplaying game, I roleplay! My Shepard doesn't give a fuck about machines! Robots ain't PEOPLE like you and me! It ain't "genocide" to kill 'em all! I am space president, I say fuck 'em!

If only I could give Shepard a southern accent and a cowboy hat...


3. Deux Ex: Human Revolution
"Murder your Boss"


Throughout the whole game, the player is meant to question the whole meaning of life and the consequences of human augmentation. The player's boss, David Sarif, is the head of a company that is a major player in the cybernetics field so obviously he is rather FOR aug'ing. The player, Adam Jensen, is basically Robocop'ed and arguably might not see eye to eye with David on every issue.

At the end of the game (again, avoiding spoilers) David hits you with one last request as to how to conclude the final resolution. But that's not what's important to me. What's important to me is that David is finally standing in a level where the player is allowed to use his weapons. And, sure enough, Mr. Sarif is killable.

Wham! Just like the picture above (that's not Sarif there) I assassinated that chump. "I quit." I imagined whispering. And then I went and performed his request anyway because I am an odd individual. Good thing this quest didn't have a turn in! Whoops!


2. Dragon Age II
"Ol' Square Jaw"


Aveline Vallen is a fighter, quite literally. She wears heavy armor and takes hits in the front lines: a bad ass of sorts. So she doesn't look like some dainty chick in a plate bikini. I respect that. But Jerk Hawke, my player character, is a completely superficial asshole. And that jawline... that's, like, a man's jawline... man.

Unfortunately I can't really talk much about this without spoilers. But basically there are just dozens and dozens of opportunities to piss this chick off. It has nothing to do with her appearance, though, so I was just getting into the RP of Jerk Hawke doing so subconsciously. I blamed her for everything that happened and made wild jumps in logic to stick it to her.

At some point she said she had an opportunity to leave for some reason. Obviously she didn't feel welcome in my town. So what did I do? I called her a Goddamn lazy coward! Just gonna leave? I was right about you all along! And so she beat the shit out of me.

Good times.




1. Fallout 3
"Stop Screwing Around!"


In Fallout 3, you are forced to go through a sequence where you are born (uh, gross?) and then have to do a bunch of boring shit as a little kid before you actually get to roam the wastelands. You are introduced to your father, who you might immediately recognize is voiced by Liam Neeson. His manly tone is caring and wise so it works well. And then you get a BB gun.

Most people probably just wanted to get through the "starter zone" so they could play the real game. Those people would have used that gun and followed the objectives: shooting targets and a giant roach with it. Me? I turned around and shot Mr. Neeson right in the eye! "Stop screwing around!" Your father yells in an instantly angry tone.

I'm still laughing about it to this day! And it's one of my favorite video game quotes alongside "No! I can't move!" and "What is this? I hope this isn't Chris' blood!" so you'd likely hear me saying this out loud if you are around me long enough.

I have a tendency to think of Mr. Neeson being in that little recording room going through his lines. At some point, the VO Director would tell him, "Alright, Mr. Neeson. For this next line, this is for if the player decides to brutally attack their own father as a ten year old." And he'd just stare blankly for a moment before going along with it reluctantly, "Um... okay?"

Tuesday, November 13, 2012

Braid

Rating: 3 out of 3 Stars (why only 3 possible stars?)
Genre: Puzzle; Sub-genre: Artsy, Platformer
ESRB: Unrated? (call it "teen" for use of the word "bitch" a single time, I guess)
Estimated hours of gameplay (thorough play/quick play): 6/2
Developer: Jonathan Blow
Wiki page


I hope I sound smart for enjoying such an arty game. Because I'm sure any belief in that concept will quickly dissolve with each passing word in this review. So, check this shit out, yo! You can rewind time and shit! Ohhhhhhhhh! But seriously, while the ability to rewind might be called the chief "gimmick" here, it's done so thoroughly and with several variations. And just about every level has a moment where you go, "Wait, what?" and gets you rewinding and going through your steps several times. This is the kind of game design that doesn't show itself in modern gaming too much: trusting the player to figure things out. While it IS a puzzle game, it does so with actual puzzles that fit the tone and pace of the game. Not just some bullshit non-puzzle like you'd see in a game like God of War where you just have to figure out what floor panels to step on, and CERTAINLY not like those awful point-and-click adventure games that make you click the whole screen until you stumble on the answer. And you know what else? I think anyone can figure out these puzzles. Not because they are easy, no. But they have just the right kind of challenge and the levels flow and direct the player very naturally. It always feels like a reward to solve a puzzle. Like you figured the damn thing out! Yes, you are so Goddamn smart!

Feeling out the variations is very fulfilling, like Rachmaniov's 43rd Opus
I listed the gameplay hours at a loss. The amount of time it takes to solve each puzzle is dependent on how fast the player can figure things out. As a small little indie game, it can possibly be done in a single long ass sitting by a crazy gamer like myself. Maybe a less versed gamer would take longer, I'm not sure. These ticklers grasp at the brain's ability to discern things quite naturally, but I did feel some things did speak to me. Like how jumping on a bad guy INCREASES your jump height. At any rate, it's completely unapologetic in that it will slam you with a level that would take five seconds to solve if you already knew how to do it, but might take an hour just scratching your head. I definitely had moments like that. Without giving anything away, one involved me discovering, "I can jump on that!?" It wasn't bullshit. I didn't see something that was right in front of me. Son of a bitch! Actually, the thing I got stuck on the most was the last level. Not the level itself, just getting to it. I didn't realize the ladder in the middle of the world selection screen went into the attic. Had to stop by Gamefaq's for that. D'ohhhhhhhhh...

Fuck this!
So the story... um, not my cup of tea, unfortunately. Which sucks because it's more sophisticated than pretty much any video game out there. It's told all out of order and with this weird surreality around it. But when I saw the scene above, I instantly gave up on it. You give me all this high brow artsy, confusing bullshit and then you just jam an obvious pop culture reference in my eye? Ugh! Pop culture references are low brow! And comedic, generally. This is completely... ugh! I know it's an indie game, and we all have to remember how much "better" games used to be, but whatever man! Fuck this! I glazed over everything, but that's partly due to my eagerness to get back to time travel platforming wackiness. I will say that the ending is decidedly intriguing. You don't see story endings like this at all in video games, and not very often in any other story. Man, there should have been a high brow reference, if any at all. Like, "Did you know that in his time J.C. Bach was more popular than his father, J.S. Bach? How odd, the whims of fame!" And... uh, that would have been like an arrogant joke about how popular this game ended up being. Yeah, something.

I'm smart! Classical music!
Oh, music, right. The music in this game is very fancy and soothing, yet contemplative and involved. Not your typical blather you'd find in a video game that just plays short little cues to scripted events in the game. It's no Castlevania 3, which is what I wish I'd find from these Indie developers who get so stuck on the days of old and hate the modern era, so I don't listen to it on its own. But within the game, it flows into the foreground while sinking into your subconscious and riding with you on your adventure.

This guy's gimmick is that he uses a whip while moving left to right. Tell me how games are all the same NOW, please.
Conclusion:
Really anyone can enjoy this game. Especially when I see the success of Portal going around, it should translate here. Just so long as you aren't scared off by artsy-ness of it. But it's already made a million billion dollars, so don't worry your dainty fingers too much with it. Go play your Call of Battlefields or whatever kids play these days! Nyah!

Is it this one?

Wednesday, November 7, 2012

5 Stupider Things That are Just as Stupid as the Last 5

First of all, "unnecessary sequels" isn't on this list. Nor will it ever be! So... take that! When I wrote about the five things last time, I knew I couldn't have possibly covered all the bases. Almost immediately more things were coming to mind.

I'll not waste any more time. Video game industry? Here's some free advice!



5. The Ol' Sand in the Eyes

Even a gadget master like Batman has no clue what these are.
Offenders: World of Warcraft, Avengers Alliance

No matter how bullet-proof a hero is, the eyes seem to be exactly as vulnerable as a regular person's. This ... sort of makes sense. Eyes are squishy and irritable, so it's hard to imagine them being as strong as steel. But then so is skin. If your skin was made of steel, how would you move?

How come bad guys don't ALL just rely on weapons made for hurting eyes like a ninja's black egg (a weapon comprised of things like crushed glass and pepper)? And does this mean the brain is also soft? Can you shoot a super hero in the eyes and fell them permanently? If not, just straight up stab their eyes out. They can't stop your crime spree then!

What other incredibly common weaknesses do super powered beings have? Can you kick them in the junk (or boob) to incapacitate them with pain? Can you get them to sit on a whoopie cushion and make them blush and scream, "I didn't fart! It was this cushion!" and damage their self esteem? Villains apparently need to stop coming up with grandiose schemes and just start using basic pranks!


4.  "Saving the world, huh? That's great... PAY LIKE EVERYONE ELSE, YA BUM!"

This guy cracks me up. Is he aware he's a vendor in a video game? I think he is.

Offenders: Every RPG ever

I know people are selfish. And in the darkest of times, that is exactly when profiteers will know to strike. But even in real life there are selfless people who will donate to a good cause like, "Letting the lone hero have a couple free arrows so he can save the whole world."

For cryin' out loud, man. When I hit a vendor just before the big final battle and he still wants my cash, I can't help but sigh out loud, "Really!?" Does the hero not want to shop elsewhere? I know it may be the only vendor in-game for the player, but in the reality INSIDE the game there has to be OTHER vendors, right? And there's no "end justifies the means" angle? Can't just jack the shit and let the dumb SOB die in the apocalypse?

As far as game design goes, I don't always understand the need for money to exist in a game. If you've already staggered the time when upgrades come around, why pay for them? To me, having to save up works better when I see what I want and work towards it. When I save up cash on the off chance some random asshole will show up at the eleventh hour with an expensive super weapon... well, I know I'm clearly playing a video game.


3. Helicopters!

Get down! Zoooo pchow! Dooooosh! Pochhhhh! Oh my God, you're lucky to be alive!
Offenders: Every Military Shooter Ever

If video games have taught me anything, it's to never be in a helicopter for any reason. They're, like, made of explosive barrels or something. Fortunately surviving a helicopter crash is extremely easy so long as you're the primary protagonist. Yet when they attack me they all of a sudden take like ten rockets to take out. What? Bullshit, man!

I'm hoping one day someone makes a game where the opening scene involves being in a helicopter crash and then it just says "Game Over." Waka waka! Reality!



2. Mass Murderer with a Heart

Kill or be killed... and then come back and kill more. That's the Wild West.

Offenders: Red Dead Redemption, L.A. Noire, many many sandbox games without a "morality" feature.

Some games are like Fallout 3: some mystical force in the universe watches your every move and lets everyone know you're a bad person through "karma." Some games give you similar amounts of freedom, but with very little fucks given about your addiction to arbitrary crimes of murder, theft, and vandalism. Sure, you'll get a fine and sent to jail. But your character is still the same and can keep going about the main story like nothing's changed.

Red Dead is a prime example because it lets you experience the freedom of the American Wild West (or at least the glorified version of it we've all come to love). Yet at the same time, John Marston, the main character, always seems concerned about what's right. He'll show respect for someone who may be a "good man" and try to do good by his fellow man. But once he's in free roam mode? All of a sudden he's a one man version of Genghis Khan's army!

I can't really say this needs fixing, though. I love goofing off and going crazy. If games want to have the story actually be affected by my mad rampages, that'll just be a nice bonus.

1. Jesus Syndrome


Offenders: Mass Effect 2, Kingdoms of Amalur: Reckoning, Fable 2

The story of Jesus has at least once been referred to as "the greatest story ever told." Apparently, the video industry has agreed and included the whole dying and coming back thing in everything! Sure movies have the occasional Spock or Ben Kenobi making returns but it seems to be way more prevalent in video games. Or I just need to watch more movies. Maybe. I don't think I'm wrong.

But it's infrequent that this happens as a reason for a Robocop type character. And that's the best reason to die and come back! As a Goddamn cyborg! In ME2 it's just a plot convenience to give a reason for Shepard to work for terrorists, in KoA it serves to show that fate is unraveling (or something), and in Fable 2 it's done to show the main character is unkillable. While these are all well and good, they don't account for one thing: this makes the rules of the game universe really fucking weird!

Like, people can die and come back? Why is there conflict in the world? Or the character is invincible? It sure doesn't seem that way when certain games have a game over screen. This is an automatic, "Why didn't they just use a Phoenix Down on Aeris" to me!

I ask you out there this: when this happens in a story, don't you immediately think things like, "Oookay. That happened" and start questioning the logic of everything? It has that tinge that clicks in a person's mind that interrupts the flow every time! And it doesn't make the character seem cooler or more interesting. It just becomes an awkward hurdle that comes and goes for "no reason." Blah!